Exploration is key in moving the story and to figuring out ways to complete objectives. “There will be many micro stories in the game” said Guillaume Provost, Creative Director of Compulsion Games. The lore and setting of the game is further expanded with journals or other tidbits that are out in the world. Anyone else getting Dark Soul flashbacks? Concept Art Of A Downer Area And expect a lot of them as the developer promises that players will die (Did I mention that its perma death?) a lot when figuring out the puzzles and quests in the game. However, the game will feel and look different compared to other play through. There will be locales that are standard like areas for Downers and Joy Users. The game world of We Happy Few is procedural generated. The game will feature a linear story with lore and quests scattered about in different places of the map. Hunger, Health, Thirst are a few examples of the needs that are in this game.
This is a survival game after all! Players will need to monitor their survival needs. It does come with a cost: Once the effects of Joy finishes, it will affect the player’s survival needs. Taking Joy allows player to avoid suspicion in towns with Joy induced inhabitants. In the game, players are constantly choosing whether to take Joy or not. This causes him to become a “Downer” in the society, a derogatory term used for people who are not on the drug. You play as Arthur, a man who decides to stay off the drug when he stumbled upon a news article about him and his brother while at his day job as a memory redactor. By taking the pill, inhabitants perceive the world in a more joyful tone and also completely removes bad or unpleasant memories. The game is going to set be set in a fictional island town called Wellington Wells where inhabitants are controlled by a perception altering drug called “Joy”. We Happy Few is an upcoming thriller survival game set in a 1960 dystopian world being developed by Compulsion Games.